来之 http://brazil.mcneel.com/ ,Jessesn整理译文,如有出入烦请参考原E文
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新增特征:
- 新增加了Matte材料纹理摘要
- 增加了基于shader的Braizl 高级Skin材料
- 适当的支持透明贴图数量
- 优化基础材料Shader
- Brazil配置文件增加了默认的设置内容
- Rhino基础材料增加了对Photon的支持
- SaveSmall命令可以内置Brazil的设置项内容
- Photon 现在支持所有主要的Brazil材料(Blends暂时还未支持)
- 'Remove instancing' 新增编辑节点树项
- Brazil渲染的Cache 与 Photon项现在支持保存与导入
- 现在点击渲染的Cache 与 Photon项可以控制其所有功能的开与关
- 双击目录编辑标题可以收起该目录内容只显示标题,再次双击有可以放开目录的所有内容,这样的操作适于所有的brazil选项
- 增加'Restore content editor window at startup'项
- 增加'Restore options window at startup' Brazil r/s项
错误修复:
- 修正复合"two color"程序纹理贴图其设置子项数目/参数的错误
- 修正材质节点的Multi-threading问题
- 修正有效材料与普通材料位置默认都是关闭的错误
- 改正s即使当配置项关闭时有些内部与执行Shader都呈现在呈现在材料/纹理列表的错误
- Brazil shader运行时,基础材料统计会失效
- 24-bit TGA, TIFF 与 PNG files渲染文件不在完全透明
- Matte材料的反射源错误
- 修正对象移动时Decals不能正确跟随移动的错误
- 改正Rhino普通材料透明阴影不正常的错误
- 改正Chrome光泽度控制不正确的错误
- 修正某项情况下导入bzpreset文件挂机的错误
- 材料编辑时Copy/Paste操作造成材料多重显示
- 修正在环境渲染中的bucket问题造成位图求值程序不稳定的安全-
如有出入烦请参考原E文
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2008-03-10: Public Beta 11
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!!Features:
* Matte material texture summary added.
* Brazil Advanced Material Skin base shader added.
* Transparency map amounts supported correctly.
* Optimized basic material shader.
* Add Default Content option added to Brazil config.
* Added photon support to Rhino Basic Material.
* Embedded files are saved in SaveSmall.
* Photon support added for all major Brazil materials - blends still to be done.
* 'Remove instancing' option added to content editor node tree.
* Brazil Render Cache and Photon options now support loading and saving.
* It is now possible to click on the list icons in the Render Cache and Photon options to enable and disable those features.
* Double-clicking the content editor's caption causes it to roll up into a caption-sized bar. Double-clicking again restores it to its original height. The same applies to the non-modal Brazil options dialog.
* Added new Renderer Support option 'Restore content editor window at startup'.
* Added new Brazil r/s option 'Restore options window at startup'.
!!Bug Fixes:
* Complex "two color" procedural textures did not correctly set the child amount/on parameters.
* Multi-threading problem in Dots texture fixed.
* Utility material basic material slots were off by default.
* Some internal and implementation shaders were showing up in the material/texture list even when the config option was off.
* Basic material texture amounts were broken in Brazil shader implementation.
* 24-bit TGA, TIFF or PNG files no longer render fully transparent.
* Matte material reflection source did not work correctly.
* Decals did not move when objects were transformed.
* Transparent shadows did not work correctly on the Rhino Basic Material.
* Chrome glossiness controls did not work correctly.
* Crash when loading bzpreset files in some circumstances.
* Copy/Paste caused multiple copies of materials to appear in the material editor.
* Bitmap texture evaluators were not thread safe - caused bucket artifacts on MP machines in environment renderings.
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