2007-10-10: Public Beta 5 (expires 31st December 2007)
Features:
- The Content Browser now remembers which page was selected and which radio button was checked.
- Procedural textures now support alpha channel output - including 'in-tree' blending.
- Texture simulation now renders to PNG files for alpha support and better disk usage.
- Manual override added in options for sun preview display.
- Additional large simulation bitmap size added in options.
- Added Mask texture that creates masks from other textures.
- Procedural textures can now blend between base color and the color of selected sub texture.
- RDK Sun now casts a shadow in Brazil.
Bug Fixes:
- RDK and Brazil dialogs now work well with different DPI settings.
- Content usage did not update correctly when loading a file in certain cases.
- Texture Mapping channel was incorrectly set to 0 when loading a file with no mapping channel info.
- Content drag and drop from another instance of Rhino did not work.
- Bitmap textures and Brazil Advanced Textures did not show correctly in the texture editor preview.
- Basic material did not support texture on-off and amount switches in Brazil.
参考译文
新加特征
-目录浏览现在记住选择页面且Raido按钮会自动检查其有效连接
-修复当导入文件作业时相关选项不能自动更新的问题
-程序纹理现在支持alpha通道输出- 包括'in-tree'混合选项
-纹理材质贴图支持PNG格式的alpha通道
-增加了太阳光调试的预览显示。
-options(主选项)增加位图大小尺寸调试选项
-生成mask纹理可以调用其他纹理来作业
-程序纹理贴图可混和选择基色和次级纹理之间的颜色。
-RDK(Rhinoceros Render Developer Kit/RHINO渲染插件开发工具)太阳光现在在BRAZIL中可以产生阴影
修复内容
-RDK(Rhinoceros Render Developer Kit/RHINO渲染插件开发工具)和Brazil可以各自设置不同的DPI值来作业
-修复某些导入文件操作时不能正确自动更新相关内容的问题
-修复导入没有纹理通道文件时候不能自动设置为0通道的问题
-修复不能正确预览纹理材质与Braizl的进阶材质的问题
-修复基础材质在Brazil中不能关闭与开启纹理贴图的转换功能 |