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消息来之 BrazilForRhino官方网 http://brazil.mcneel.com
20081103: Public Beta 23
新增特征:
- Undo is now working for Brazil Advanced Texture.
- Box mapped environments now preview correctly in the editor previews and viewport.
- Loading contents from files now allows multiple file selection.
- HDR texture makes an educated guess at the format of the HDR file depending on the aspect ratio.
- Automatic projection option added to Basic Environment/BAE - detects projection of child HDRs etc.
- Files referenced by textures on materials and layers are now included in the document via
the embedded file system if the option is enabled in Rendering options.
- Removed color/transparency material slot from Utility material - new design from Splutterfish.
Old files are automatically updated.
- Added a Named Views button to the View Dock Bar. This allows quick access to Rhino's Named View dialog.
- A message is logged when a parallel light is furnished with a cylindric focus shader for use by photons.
修复项目:
- In Photon options, precompute interval wasn't disabled properly, neither was filter coefficient.
- Advanced Material Wax shader IOR was not working and UI element was missing.
- The thumbnail order was not loaded if the document was loaded before starting the Content Editor.
- Brazil "Pass Through" material did not correctly handle transparent shadows.
- Packing support files did not remove duplicates under all circumstances.
- Degree symbol did not display on Chinese, Japanese and probably other systems that need Unicode.
- Light Shadow 'Level' and 'Tint' values could not go negative.
- Some sun dialogs looked ugly when the window was narrow.
- Depth of field PEP focal distance edit box did not work.
- Glare PEP Photometric check box was enabled wrongly.
- Brazil Advanced Material 2-sided setting default changed to "base shader decides".
- SunLight command sun parameters did not default to the same as the default sun.
- Luma Server skylight color and texture controls were not disabled when Use Environment was on.
- Skylight override shader was not correctly implemented - behaviour now matches reference version.
- Composite environment children did not affect environment overrides...fixes GI environment as child of composite.
- Matte material reflection did not work.
- The Ground Plane material wasn't included in the content usage count.
- SDK functions CRhRdkObjectDataAccess::RemoveDecal() and CRhRdkObjectDataAccess::RemoveAllDecals()
were not implemented.
- Old documents created before settings sets were implemented could not use .bzpreset files.
- Glossiness edit boxes were too narrow.
- Light attenuation cones were not displayed in units.
- HDR/EXR file loading was not thread-safe.
- RenderWindow/RenderInWindow did not render the current view if a custom view was set.
下载地址:
http://brazil.mcneel.com/content/DownloadBeta10.aspx |