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[原创] 一个渲染大问题

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952520 yyylll 发表于 2008-10-4 21:47:36 楼主
我乱画了一个无名的东西,如图。当我渲染成金属效果时,用时6分多钟。
f-1.jpg
f-2.jpg
关于大陆地区Rhino原厂培训中心
 楼主| yyylll 发表于 2008-10-4 21:48:32
2
然后,尝试换一个“次表面反射”的材质,天啊,要命啊!两小时又18分钟。这是我第一次尝试渲染这种效果,请大家看看,问题出在哪里了,哪些设置不对,为什么这么费时??
f-3.jpg
 楼主| yyylll 发表于 2008-10-4 21:50:33
3
这是源文件

hua.rar

97.31 KB, 下载次数: 257

smalltotal 发表于 2008-10-4 23:57:27
4
3s效果本来就是很废时间的哦~~
别的应该没有什么问题
只能优化设置了
不过调的太低了渲染出来会不好看的
smalltotal 发表于 2008-10-4 23:58:12
5
本人电脑是很久以前的老机器啦,所以都不敢用3S材质渲染~呵呵
顺便说一句~你做的东西蛮漂亮的

[ 本帖最后由 smalltotal 于 2008-10-4 23:59 编辑 ]
stone0324 发表于 2008-10-5 10:10:39
6
雖然用了3S材質但是效果不太明顯,看起來只是單純的反射材質
建議打一盞背光在後面,再配合暗色的背景,會比較容易看出效果
CTW 发表于 2008-10-5 10:47:19
7
樓主的圖渲得不錯呀:lol ,呵呵!3S我也不熟,期望高手出招。:up
海蓝天 发表于 2008-10-5 10:58:40
8
时间就是很长,优化,这还需要长时间的经验积累!
:up
My 发表于 2008-10-5 18:46:07
9
其实Vray學到最後,你會發現,主要是在出圖品質與渲染時間之間尋找平衡點.
而與出圖品質相關的就是渲染引擎的選用,采樣值,細分值,比率,噪波值,
恰好這些又與渲染速度相關.

關於這類的教程網上很多,只是注意的人或注意到的人不多而已,有個叫<<質量與速度的對決>>的視頻,
看多幾次就能明白出圖品質與速度之間的一般平衡規律.


貼一下這個建議,看過之後再自己試多幾次,應該OK啦.
I've been asked many times what are "good" V-Ray settings. Of course, there is no universal answer and it depends on the desired render speed and quality, but here is a set of settings that I have found to work very well for still images in many situations. Please note that these settings are not optimal, in the sense that with enough tweaking, you can probably get similar quality with faster render times. The beauty of these settings though, is that they require almost no tweaking and you are guaranteed to get a nice result in the end.

Provided that you start with a default V-Ray renderer:
(*) In the Image sampler rollout, switch to "Adaptive QMC".
(*) Set the "Max. subdivs" to 100 (one hundred). Leave the "Min. subdivs" to 1.
(*) Set the primary GI engine to QMC GI. Do not change the subdivs.
(*) Set the secondary GI engine to Light cache.
(*) Set the light cache interpolation samples to 5.
(*) Set the QMC Sampler "Adaptive amount" to 1.0.
(*) Un-check the "Clamp output" option in the Color mapping rollout.

  • Typically you will need to adjust the Noise threshold as the default produces too much noise. A good value is 0.001.
(*) You are done.

To control render quality vs render time:
(*) Adjust the QMC Noise threshold. Lower values reduce noise, but increase render times.
(*) Adjust the light cache subdivs. This is scene dependent, but usually values from 1000 to 5000 are enough for most scenes. You can also adjust other light cache parameters as necessary.
(*) Turn on or off reflective/refractive GI caustics as needed.
(*) Optionally turn on the "Use light cache for glossy rays" option to speed up glossy reflections.
(*) You may want to adjust the render region (bucket) size for faster feed-back.

Notes:
(*) Leave all subdivs anywhere at their default values. They won't have any effect anyways - the 100 AA subdivs will almost certainly override everything else.
(*) For builds of V-Ray before 1.49.30, DO NOT use color mapping other than Linear. Otherwise, you risk to get an incorrect result in the end. If necessary, apply color correction in post. You can change the dark/bright multipliers, provided that you leave both at the same value.
(*) Avoid using sharpening AA filters. They can make the noise more apparent.

Advantages of these settings:
(*) Very little parameters for controlling render quality.
(*) Work for a very large number of scenes.
(*) Typically produce high-quality results.

Disadvantages of these settings:
(*) May be slow to render. With tweaking, you may get faster results.

How it works:
The high AA subdivs essentially causes all the sampling to be performed by the image sampler. It will take as many samples per pixel as required to achieve the specified noise threshold. In many ways, this is similar to PPT, but is done on a per-bucket basis and the number of samples is adaptive.

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My 发表于 2008-10-5 18:49:38
10
注意,"Provided that you start with a default V-Ray renderer"中的"default V-Ray renderer"不適合VFR4.0SR版本.
這裏要把VFR4.0SR版本中的默認物理相機與物理天空去掉.
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