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[分享] Brazil 2.0 for Rhino SR3 发布更新

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48361 Jessesn 发表于 2013-9-2 22:59:51 楼主
本帖最后由 Jessesn 于 2013-9-3 20:15 编辑

Hi All

Brazil 2.0 for Rhino 第三个修正版现在发布更新,你可以透过下面的网址直接下载:
http://download.rhino3d.com/Brazil/2.0/sr/download/



这是第三个修正版,我们已经修复了上百个已知的错误且增加了许多新的特征,众多实用的新特征包括:解析性置换贴图(analytic displacement)、七彩镀膜(thin film iridescence)、两点透视、细胞纹理、纸张着色材质(paper shader)等,且改善相关界面。

完整更新内容如下

新增特征
   - Per object and material analytic displacement.
   - Environment scaling added (in Brazil option, environment panel)
   - Defaults changes - shadows, skylight, environment sky on by default and higher anti-aliasing.
   - Support for Rhino 5 two-point perspective.
   - Thin film iridescence added to all reflection options
   - Display while rendering control added to detailed system settings
   - Reversed normal setting added to occlusion texture to support depth based occlusion
   - Paper shader added to Brazil Advanced Material - backlighting support.  Good for paper lanterns, fabrics etc.
   - Support for Rhino ground plane in exclusion lists
   - Brazil Advanced Cellular texture added
   - Added Brazil Curvature Texture
   - "Self" support added to Exclude lists where possible.
   - Override max ray depth option added to Chrome, Glass, BAM and Porcelain
   - RenderBlowup retains the previous frame buffer and renders over the top of the previous rendering if possible.
   - Motion blur reimplemented to work with both Bongo 2.0 and Bongo 1.0
   - Improvements to BAM transparency/opacity viewport simulation
   - Allow > 100% connection values for textures.
   - Thin translucency texture.
   - Cellular texture
   - Rhino 5.0 panel based settings UI.
   - Saved preset files are now displayed in the presets manager.

错误修复
   - GI environment blur section previews were unstable and slow.
   - Default light was still on when light dome present.
   - Custom render meshes that use the existing object material are correctly handled.
   - Light and sun graphics improved and several bugs fixed.
   - Brazil took over resolution setting while other renderers were current.
   - Brazil render settings panel disappeared when the renderer was changed.
   - Document settings did not reset when loading a 3dm file that had no previous Brazil data.
   - Decals with complex block transforms rendered incorrectly.
   - Decals did not work correctly on block inserts
   - Porcelain specular color did not work
   - Renderblowup command did not render the same area that has been selected in the viewport.
   - Physical sky environment did not respond to linear workflow correctly.
   - Shadow/Light shaders were not allowed in filter slots.
   - Workaround for bug in Rhino 4.0 and 5.0 SR0 with Mask texture returning a value in the alpha channel.
   - Linear workflow gamma correction was incorrect for environments.


关于大陆地区Rhino原厂培训中心
lylrho 发表于 2013-9-4 14:01:14
2
不错,很不错的渲染插件!!!顶!
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