This should be the quality setup for every day, if speed isn't the first goal, but the rendering shouldn't be slow. Some hints explain, how to speed up the rendering. The first goal of the setup is quality, so that beginners must not post blotchy images anymore.
(这段说的是渲染品质与速度的关系,鱼和熊掌是否兼得得看你的本事了:lol )
My last experiments for quality show me, that the image sampler "adaptive QMC" is important for the overall quality, for blury effects and small details. So, my tests show me, that I can use high material subdivs, but without a high AQMC, the image quality dosn't increase. So, the new setup base on image sampler "adaptive QMC" 1/32. For more speed try lower values like 1/16, 1/8 or 1/4.
The noise threshhold of the QMC sampler deteminate the quality level - 0.01 is good, 0.005 very good and 0.02 is good for fast previews. It's seems to be, that material subdivs can be ignored, but if a blury material looks noise, it can be used to increase the local quality.
Global Illumination: I try to keep it simple and fast. Some little rules:
- less shadow details and more speed -> max IM rate at -1 (default 0 high quality)
- blotchy image -> set more IM subdivs (good for interiors)
- more speed -> try less IM subdivs until light blochtes are visible
Light cache for secondary GI is good for anything. I don't know any reason to dosn't use it allways. Subdivs are default at 1200, less can speed up the LC pass, more can increase the quality. But 1200 should be good for most cases, the LC pass is fast. Sample size 0.01 is a good medium value, for more little GI shadow details a smaller value can be used. LC option "use for glossy rays" is a speed up for reflections. If reflections show blotches, use more LC subdivs or set the filter values higher (for example 20 ... 50).
(上面三段说的是渲染设置,你们的英语比我好,不说了:( )
这是作者介绍的一点设置心得吧,多看有益:) |