2008-05-09: Public Beta 13
Features:
Brazil Shadow Light Texture has been changed to a material.
Brazil Physical Sky texture added.
Autogen shaders renamed to remove the word "Shader" - ie AngularBlend shader -> Angular Blend
Largest texture simulation size removed.
Basic Material/Simulated materials now use Brazil analytic bump (much better quality, no artifacts)
Dragging a color to a thumbnail editor or subnode/content control now creates an appropriate content in that color.
Dragging an image or HDR file to the Texture Editor or a subnode/content control now creates an appropriate texture with that image.
Normal Map and Displace style analytic bump nodes added - use in Brazil material "Bump" channels.
Color buttons now support copy and paste.
Added progress messages when saving support files.
Commands added to Add, Change, Delete, Duplicate, Load, Rename and Save materials, textures and environments: RdkAddEnvironment, RdkAddMaterial, RdkAddTexture, RdkChangeEnvironment, RdkChangeMaterial, RdkChangeTexture, RdkDeleteEnvironment, RdkDeleteMaterial, RdkDeleteTexture, RdkDuplicateEnvironment, RdkDuplicateMaterial, RdkDuplicateTexture, RdkLoadEnvironmentFromFile, RdkLoadMaterialFromFile, RdkLoadTextureFromFile, RdkRenameEnvironment, RdkRenameMaterial, RdkRenameTexture, RdkRenderOptions, RdkSaveEnvironmentToFile, RdkSaveMaterialToFile, RdkSaveTextureToFile.
Content Browser Library pane added to allow easy access to saved materials, textures and environments. Drag and droponto the pane to store, drop from the pane to the ME, objects, subnodes etc etc.
Rendering options command extended with following commands: RdkGroundPlaneOptions, RdkSunOptions,RdkSafeFrameOptions, RdkPostEffectPlugInOptions.
Noise texture colors added.
Bug Fixes:
Brazil crashed or gave incorrect results when using decals with multiple render threads running.
Simulation of child textures did not display correctly in the viewport.
Basic Texture did not prompt for a filename.
Render window invalidated areas to black when reusing the previous rendering.
Stacked procedural textures rendered incorrectly in Brazil.
Brazil shaders rendered as children of RDK procedurals had artifacts in multi-threaded situations.
Grayscale color picker did not appear when associated color button was clicked.
Copy/Paste tools did not work for System Options.
Copy/Paste tools were labelled with the letters C and P instead of icons.
Selecting a set of options in Brazil Bridge Renderer could cause incorrect rendered image size.
Pasting Output Size options could cause incorrect rendered image size.
Color swatches did not display on texture summary for procedural textures.
Orthographic views did not render to the correct scale.
Color button drag & drop discarded the alpha value.
HDR textures did not render after importing from 3dm file.
Environment preview did not switch off when non-spherical background was selected.
Sun "light both sides" option was off, leaving an un-lit area on infinite planes.
Color button did not work correctly when using legacy mode (with no picker set).
RDK crashed when dragging from the content browser to the desktop if the content editor was not open.
Brazil light photon feature checkbox did not control the on-ness of photons per light.
Custom render mesh preview display was only showing every other CRM object. |