Brazil r/s 2.0 Beta 8 Now Available x现开发测试

[复制链接]
跳转到指定楼层
15060 Jessesn 发表于 2008-1-24 22:57:37 楼主
2008-01-22: Public Beta 8

Features新增特征            - Added interpolation option to resample texture.

            - Added Open command to subnode control menu.

            - GI Environment implemented - just add a HDR texture, enable Skylight and "Use Environment Settings" and go.

            - Separated BAM's basic surface parameters into a different UI section.

            - Atmosphere visibility flags implemented.

            - "Light both sides" option added to parallel lights.

            - Gradient texture supports custom curve option.

            - Added bump support to Brazil Chrome Material.

            - Material exclude lists for reflection and refraction now work.

            - Environment mapping now working on all shaders - note that environment overrides do not work in raytraced mode yet.

            - Occlusion texture exclude list now works.

            - Lock area light dimensions button implemented.

            - All custom curve buttons now have a gradient display above them.



Bug Fixes错误修复)



            - Depth of field was disabled in Beta 7 due to a crash in the core.  This is now re-enabled.

            - SplutterFish logo now has the correct background color and all 'About' dialogs are consistent.

            - Output Size settings were not working correctly when renderer changed to Rhino and back to Brazil.

            - Two and three color gradient environments implemented.

            - Fixed transparent shadows with the glass shader.

            - Crash when using sub-surface scattering is now fixed.

            - Extremely slow rendering when many similar basic materials were attached to lots of geometry.

            - Spherical environments were shown incorrectly in the viewport.

            - Redundant displacement controls removed from Brazil Chrome and Glass.

            - Glass Fresnel options were not working.

            - Unused 'Point light parameters' section was still present.

            - Area light sampling parameter defaults were wrong.

            - Area light sampling 'adaptive' section did not disable controls.

            - Several 'locked' values were not updating correctly.

            - Light focus caption did not update under certain circumstances.

            - Light 'Attenuation on' checkbox was not checked by default.

            - In the light photometric section, after loading an IES file the units did not update.

            - In the light photometric section, the distribution combo did not have the 'diffuse' option for area lights.

            - In the light photometric section, the default unit was 'none' instead of 'candela'.

            - Light auto-focus-type did not work when switching between rectangle and disc area focus.

            - Light surface soft edge parameter was incorrectly passed to Brazil during rendering.

            - Light surface soft edge and contrast parameters were not limited to 0..100.

            - Only brep objects could be added to include/exclude lists.

            - Custom curves were not initialized until their UI was displayed.

            - Pressing ENTER in numeric edit boxes did not trigger a preview update.

            - 'Max error' numeric edit boxes only allowed integer values.

            - After changing the 'Show details panel' check box in content editor options, the UI did not update.

参考译文,如有出入麻烦参考原E文
_________________________________________________________________________________________________________

-  取样材质新增加插补选项
-  节点控制菜单增加打开命令
-  GI环境工具-增加了一个HDR贴图,在 SKYLIGHT 与 "Use Environment Settings" 可以使用这个功能
-  给BAM 基础曲面参数一个不同的UI界面
-  实现大气可见度的标志
-  平行灯光增加灯光双向显示参数
-  Gradient 材料支持自定义曲线项
-  Brazil Chrome 材料增加Bump贴图的支持
-  开启材料的反射折射排除对象选项
-  所有的材料都支持 Environment mapping 项-注意 Raytraced模式环境贴图功能还不能起作用
-  实现锁定面积光尺寸的按钮
-  所有的自定义曲线按钮上现在都有一个灰度的显示




BUG修复
-  DOF(景深)在BETA7中容易挂机现在修复
-  SplutterFish 标志修正了背景色,而且所以的"about"项现在都正确关连
-  修正RHINO设置BRAZIL为渲染器或者返回时候渲染输出尺寸设置不正确的情况
-  完善两色与三色的过渡色环境项
-  改善玻璃材料与透明材料的阴影效果
-  修复使用 3S 材料挂机的问题
-  修复当许多类似材料赋予太多对象时候造成渲染速度极其慢的问题
-  修正球形环境贴图在视图中显示错误的问题
-  从Brazil Chrome 与 Glass 材料中移除多余的 displacement(置换)控制项
-  玻璃的Fresnel项现在正常工作
-  不常用的'Point light parameters' 项将继续会出现
-  修正面积光取样默认参数的错误
-  修正多处 'locked' 项不能自动更新的问题
-  修正某种情况下灯光焦点不能自动更新的错误
-  修正灯光'Attenuation on' (衰减)检验栏不能正确校对的错误
-  修正light photometric栏中导入IES文件后不能自动更新的错误
-  修正light photometric栏中分布式结合中所有面积光没有'diffuse'项的错误
-  light photometric栏中默认单位用'none' 替换'candela'.
-  修正当转换方形灯与面积光焦点项时灯光 auto-focus-type 不能正常工作的问题
-  灯光曲面软边界参数转换与Brazil渲染时不正确的问题现已修正
-  灯光曲面软边界与对比度参数将不会限制在0..100.
-  仅仅brep对象不能增加到对象排除与包涵项目内
-  修正自定义曲线不能初始化各自的UI显示
-  在数字编辑区域按 ENTER 键不能自动更新预缆的问题现已修正
-  修正'Max error' 数字编辑区仅允许整数的输入的问题
-  在目录编辑项目改变'Show details panel'确认格时UI不能自动更新的问题现已修正

_______________________________________________________________________________________________

来之 RhionNewsGroup
分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏 分享分享
您需要登录后才可以回帖 登录 | 注册成为会员

本版积分规则