资料 --- KeyShot 3 Beta - Build 3.0.51

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28660 syl881130 发表于 2011-10-13 11:29:19 楼主
NOTE: This BETA install of KeyShot 3 will not interfere with your current installation of KeyShot.
This build marks the first beta builds.
Known issues and bug reporting

Please understand that this is beta software. There plenty of known issues and bugs. We can't guarantee that this software can be used for production work. However, all of the animation that you have seen have been created with KeyShot 3.

Feedback and bug reporting
This is what this forum is for. Please post your findings, questions, issues here. Please submit all bugs to support-beta@luxion.com.

Known issues
The following list outlines the known issues. These will be addressed over the next several builds.

  • Performance: KeyShot 3 is slower. We are working on optimization.
  • Move: Rotating an entire object may lead to some unpredictable results.
  • Win only:Bumpmaps don't display properly.
  • Turntable animation only rotates around the center of environment.
  • Camera Orbit animation has a the option of using a Helper object which is wrong.
  • Texture manipulation widget implementation is incomplete.
  • The "Default" camera is looking at the underside of the object.
  • Mac OS X 10.7 only: STEP and IGES importer are currently broken.
  • Creo assemblies will not import.
  • SolidWorks assemblies with instances will only partially import.
  • Inproject material library - the design is still not finalized. Feel free to provide feedback.
  • Fonts, spaccino etc of the dialog boxes are not final yet.
  • When applying a camera animation, the outline of the object / parts will not update.
  • You can't render a single image right now. Screenshot and rendering animations work.
  • Preview render quality of animations is very poor.
  • When rendering out an animation, you must always check "frames" in order to be able to safe a movie file.
  • New hotkey list is not implemented.

There may be things we forgot to list even though they are all filed and recorded, and will be addressed accordingly.
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