2008-01-22: Public Beta 8
Features:(新增特征)
- Added interpolation option to resample texture.
- Added Open command to subnode control menu.
- GI Environment implemented - just add a HDR texture, enable Skylight and "Use Environment Settings" and go.
- Separated BAM's basic surface parameters into a different UI section.
- Atmosphere visibility flags implemented.
- "Light both sides" option added to parallel lights.
- Gradient texture supports custom curve option.
- Added bump support to Brazil Chrome Material.
- Material exclude lists for reflection and refraction now work.
- Environment mapping now working on all shaders - note that environment overrides do not work in raytraced mode yet.
- Occlusion texture exclude list now works.
- Lock area light dimensions button implemented.
- All custom curve buttons now have a gradient display above them.
Bug Fixes:(错误修复)
- Depth of field was disabled in Beta 7 due to a crash in the core. This is now re-enabled.
- SplutterFish logo now has the correct background color and all 'About' dialogs are consistent.
- Output Size settings were not working correctly when renderer changed to Rhino and back to Brazil.
- Two and three color gradient environments implemented.
- Fixed transparent shadows with the glass shader.
- Crash when using sub-surface scattering is now fixed.
- Extremely slow rendering when many similar basic materials were attached to lots of geometry.
- Spherical environments were shown incorrectly in the viewport.
- Redundant displacement controls removed from Brazil Chrome and Glass.
- Glass Fresnel options were not working.
- Unused 'Point light parameters' section was still present.
- Area light sampling parameter defaults were wrong.
- Area light sampling 'adaptive' section did not disable controls.
- Several 'locked' values were not updating correctly.
- Light focus caption did not update under certain circumstances.
- Light 'Attenuation on' checkbox was not checked by default.
- In the light photometric section, after loading an IES file the units did not update.
- In the light photometric section, the distribution combo did not have the 'diffuse' option for area lights.
- In the light photometric section, the default unit was 'none' instead of 'candela'.
- Light auto-focus-type did not work when switching between rectangle and disc area focus.
- Light surface soft edge parameter was incorrectly passed to Brazil during rendering.
- Light surface soft edge and contrast parameters were not limited to 0..100.
- Only brep objects could be added to include/exclude lists.
- Custom curves were not initialized until their UI was displayed.
- Pressing ENTER in numeric edit boxes did not trigger a preview update.
- 'Max error' numeric edit boxes only allowed integer values.
- After changing the 'Show details panel' check box in content editor options, the UI did not update.
Enjoy! |