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标题: Brazil 2.0 Beta 24 现在发布测试 [打印本页]

作者: Jessesn    时间: 2008-11-13 10:51
标题: Brazil 2.0 Beta 24 现在发布测试
消息来之 BraizlForRhino 官方网站

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新增特征:

- Default bump type changed from Perturb to Displace.
- Basic Material and simulation bump amount changed to match BAM
- Much faster rotation of preview thumbnails.
- HDR and EXR images now share memory so that each file is only loaded once during a rendering.
- Force 2-sided flag now on by default (considered better for Rhino).
- Added "Sun Settings..." button to Physical Sky Environment.
- Added a "Per-View Settings" button to the View options which opens the View Dock Bar.
- Saving the rendered image when a special channel is displayed now asks if you want to save RGBA instead.
- Added extra bulletproofing in the mesh delivery system to try to stop beta CRM plug-ins from crashing RDK/Brazil.

- Updated product graphics.

错误修复:

- DOF "Use viewport target" feature did not work correctly with named views.
- Changed break angle for toon sharp-edge finding to better smooth over mesh flaws.
- Bitmap and Brazil Advanced Textures previewed incorrectly with non-default local mapping.
- Brazil Advanced Texture filename was displaying as 'NULL'.
- Brazil light widgets displayed in the editor preview thumbnails.
- Crash on exit caused by HDR texture UI.
- GI environment does not force environment use when Use Environment Settings is off, and uses blur when it is on.
- Light photon focus warning message was being displayed even when photons were disabled.
- Simple Render Cache and Photon option check boxes did not update when changed from the Luma Server.
- When not reusing the render window, the window title 'Unnamed...' did not update.
- It was possible for the render window to 'appear' offscreen; i.e., not appear at all.
- Default 'Save As' file type was .bmp. Changed to .jpg.
- Crash in textures when folder changed on disk.
- The Brazil options in very old documents got reset to defaults on loading.
- Memory leak in undo support for content.
- Edit controls did not appear to accept values more accurate than their decimal place setting.
- Many Min/Max and Start/End UI elements were not synchronized with each other.
- Auto-scaling for Z-Buffer channel was inadvertantly being applied to all channels causing
   R,G,B and A channels to display as a solid mask.
- Environments with children worked incorrectly.
- Frame buffer clone did not show image size and mouse wheel did not work.
- Content Browser Dock Bar library tab was visible after resizing even when it should not be visible.
- Numeric edit boxes now display more sensible values and no longer insist on scrolling to the right.
- Lock button icon had a tendency to appear unlocked when it was actually locked.
- Output size settings lock button appeared in the wrong state after loading or when going into the
   modal version.
- Crash when rendering certain materials with a render pass material override.
- Decay limit was not set correctly, nor was the limit drawn correctly in the viewport.
- Possible crash when un-checking "Primary Rays only" and using a custom render pass material. Feature is now disabled.
- Render window 'stay-on-screen' feature did not take multiple monitors into account.

作者: zhangtongqing    时间: 2008-11-13 10:53
标题: 啊。。。。。。。。
也带彩了。。。
什么时候Vary带哦。。。
:IFY
作者: Tonway    时间: 2008-11-13 11:23
很炫哦~~!~!~!~!
作者: zhangxinxin    时间: 2008-11-13 12:25
很长时间没用过Brazil  for max版本了,感觉他们公司办事像娘们样婆婆妈妈:titter
作者: smalltotal    时间: 2008-11-13 12:59
改引擎了?
作者: Jessesn    时间: 2008-11-13 13:08
原帖由 smalltotal 于 2008-11-13 12:59 发表
改引擎了?

Brazil2.0的引擎几乎全部重写
速度和质量现在都上了一新的台阶
等测试版发布了,大家就可以试用了
作者: smalltotal    时间: 2008-11-13 13:14
哇,那应该很爽~哈哈
有时间学一下
作者: THREE    时间: 2008-11-17 02:32
墨子时候能下呢。:playUp
作者: hyde    时间: 2008-11-30 15:28
标题: kkkkk
:up kkkkkkkkkkkkkkkkkkkk
作者: 可乐    时间: 2008-12-2 13:34
:up :up :up :up
作者: n.jianwei    时间: 2008-12-16 18:56
啊。。。。。。。。




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