2008-01-22: Public Beta 8
Features新增特征 - Added interpolation option to resample texture.
- Added Open command to subnode control menu.
- GI Environment implemented - just add a HDR texture, enable Skylight and "Use Environment Settings" and go.
- Separated BAM's basic surface parameters into a different UI section.
- Atmosphere visibility flags implemented.
- "Light both sides" option added to parallel lights.
- Gradient texture supports custom curve option.
- Added bump support to Brazil Chrome Material.
- Material exclude lists for reflection and refraction now work.
- Environment mapping now working on all shaders - note that environment overrides do not work in raytraced mode yet.
- Occlusion texture exclude list now works.
- Lock area light dimensions button implemented.
- All custom curve buttons now have a gradient display above them.
Bug Fixes错误修复)
- Depth of field was disabled in Beta 7 due to a crash in the core. This is now re-enabled.
- SplutterFish logo now has the correct background color and all 'About' dialogs are consistent.
- Output Size settings were not working correctly when renderer changed to Rhino and back to Brazil.
- Two and three color gradient environments implemented.
- Fixed transparent shadows with the glass shader.
- Crash when using sub-surface scattering is now fixed.
- Extremely slow rendering when many similar basic materials were attached to lots of geometry.
- Spherical environments were shown incorrectly in the viewport.
- Redundant displacement controls removed from Brazil Chrome and Glass.
- Glass Fresnel options were not working.
- Unused 'Point light parameters' section was still present.
- Area light sampling parameter defaults were wrong.
- Area light sampling 'adaptive' section did not disable controls.
- Several 'locked' values were not updating correctly.
- Light focus caption did not update under certain circumstances.
- Light 'Attenuation on' checkbox was not checked by default.
- In the light photometric section, after loading an IES file the units did not update.
- In the light photometric section, the distribution combo did not have the 'diffuse' option for area lights.
- In the light photometric section, the default unit was 'none' instead of 'candela'.
- Light auto-focus-type did not work when switching between rectangle and disc area focus.
- Light surface soft edge parameter was incorrectly passed to Brazil during rendering.
- Light surface soft edge and contrast parameters were not limited to 0..100.
- Only brep objects could be added to include/exclude lists.
- Custom curves were not initialized until their UI was displayed.
- Pressing ENTER in numeric edit boxes did not trigger a preview update.
- 'Max error' numeric edit boxes only allowed integer values.
- After changing the 'Show details panel' check box in content editor options, the UI did not update.
参考译文,如有出入麻烦参考原E文
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- 取样材质新增加插补选项
- 节点控制菜单增加打开命令
- GI环境工具-增加了一个HDR贴图,在 SKYLIGHT 与 "Use Environment Settings" 可以使用这个功能
- 给BAM 基础曲面参数一个不同的UI界面
- 实现大气可见度的标志
- 平行灯光增加灯光双向显示参数
- Gradient 材料支持自定义曲线项
- Brazil Chrome 材料增加Bump贴图的支持
- 开启材料的反射折射排除对象选项
- 所有的材料都支持 Environment mapping 项-注意 Raytraced模式环境贴图功能还不能起作用
- 实现锁定面积光尺寸的按钮
- 所有的自定义曲线按钮上现在都有一个灰度的显示
BUG修复
- DOF(景深)在BETA7中容易挂机现在修复
- SplutterFish 标志修正了背景色,而且所以的"about"项现在都正确关连
- 修正RHINO设置BRAZIL为渲染器或者返回时候渲染输出尺寸设置不正确的情况
- 完善两色与三色的过渡色环境项
- 改善玻璃材料与透明材料的阴影效果
- 修复使用 3S 材料挂机的问题
- 修复当许多类似材料赋予太多对象时候造成渲染速度极其慢的问题
- 修正球形环境贴图在视图中显示错误的问题
- 从Brazil Chrome 与 Glass 材料中移除多余的 displacement(置换)控制项
- 玻璃的Fresnel项现在正常工作
- 不常用的'Point light parameters' 项将继续会出现
- 修正面积光取样默认参数的错误
- 修正多处 'locked' 项不能自动更新的问题
- 修正某种情况下灯光焦点不能自动更新的错误
- 修正灯光'Attenuation on' (衰减)检验栏不能正确校对的错误
- 修正light photometric栏中导入IES文件后不能自动更新的错误
- 修正light photometric栏中分布式结合中所有面积光没有'diffuse'项的错误
- light photometric栏中默认单位用'none' 替换'candela'.
- 修正当转换方形灯与面积光焦点项时灯光 auto-focus-type 不能正常工作的问题
- 灯光曲面软边界参数转换与Brazil渲染时不正确的问题现已修正
- 灯光曲面软边界与对比度参数将不会限制在0..100.
- 仅仅brep对象不能增加到对象排除与包涵项目内
- 修正自定义曲线不能初始化各自的UI显示
- 在数字编辑区域按 ENTER 键不能自动更新预缆的问题现已修正
- 修正'Max error' 数字编辑区仅允许整数的输入的问题
- 在目录编辑项目改变'Show details panel'确认格时UI不能自动更新的问题现已修正
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