来之 RhinoNewsGroup
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新增特征:
-content Browser顶部新增加 材质、环境、贴图 快捷键
-改进 Glow 后期处理工具用户界面
-Ray server 新增 反射/折射/所有纹理 控制项
-新增加的Groud plane(系统地面)的RDK工具
-支持 直线灯管 灯光类型
-RDK与Brazil新增加Decal(贴图)工具
-Brazil中增加动画模糊功能(配合Bongo作业)
-content UI增加'Details'部分
-灯光图标和阴影增加用户定义线控制工具
-Support for Sphere and Plane Brazil primitives added.
-新增加体积,全局雾与合成环境等后期处理工具
修正项-修整测试版本中PNG格式保存纹理时造成UI与保存出错的问题
-修正当纹理需求连接到下一级纹理的时候预缆不能正确更新的问题
-修正当改变下一级内容时造成内存不足的错误
-贴图预处理造成多余的渲染网格的复制,易出现内存不足的问题现已修正
-很多插件导入的时候出现用户定义渲染预览选择框不能正确工作现在已经修正
-Brazil进阶材料工具现在可以在 Bledn/decals 选项里面正常作业
-Brazil首次选择某些灯光的时候容易选择无效的问题现已修正
-Brazil object properties/light dialog stole focus from Rhino
-修正一些执行shaders没有被正确的标记
20071218: Public Beta 7
译文如有出入,麻烦参考下面原厂原文
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Features:
- Quick buttons added to the top of the Content Browser 'new' page for commonly used
materials, environents and textures.
- Glow post-effect user interface improved.
- Ray Server Reflect/Refract/Total texture controls implemented.
- Added RDK support for Ground Plane.
- Support for linear lights added.
- Decal support added to RDK and Brazil.
- Motion blur support (with Bongo 1.0) added to Brazil (only previously worked on WIP Rhino 3.0 version)
- 'Details' section added to content UI. This shows advanced information about the content (Turn on in editor options)
- Custom curve controls added to light UI and shaders.
- Support for Sphere and Plane Brazil primitives added.
- Safe-frame scripting implemented.
- Volumetric, Global Fog and Composite environments added.
Bug Fixes:
- Texture cache was saving png files on evaluation version, causing IO and burning saves.
- Previews did not update correctly when textures were linked as instances to child textures.
- Changing a child content caused a memory leak.
- Mapping pre-process caused unnecessary mesh copying. Less memory is now used in all cases.
- Custom render mesh preview bounding box works correctly when multiple plug-ins are loaded.
- Brazil Advanced Materials now work correctly in blends/decals.
- Some light sections failed to appear when first selecting a light in Brazil.
- Brazil object properties/light dialog stole focus from Rhino.
- Some implementation shaders were not properly tagged. |