HS官方HELP文档中英对照翻译(持续更新)

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1611343 小王帝 发表于 2009-3-12 18:34:29 楼主
实时更新版,欢迎讨论更正
最近工作比较忙,只能有空翻译了一段就贴一段上来,有不懂的直接跟帖提问,若想要整理版本还需要一段时间,这里先让大家眼馋一下,呵呵


1、[ALT]+[R] toreset your camera重置摄像机
2、AdjustEnvironment Brightness: [UP ARROW] (increase) and [DOWN ARROW] (decrease) [LEFTARROW](slight decrease) and [RIGHT ARROW] (slightincrease). Adjusts the HDRIbrightness (lightingintensity) on the model without affecting the HDRI imageappearance in your HyperShot scene. This does
not affect the backplate image.

通过上下左右箭头对环境的亮度控制

3、Toggle SelfShadowing on/off: [S]. Toggles object self-shadowing (objects casting shadows
on themselves and other objects) on andoff.

自身阴影实时开关,可以快速放置模型到最好位置

4、Toggle Ground:[G]. Toggles the ground plane on and off.
G键平面化地板开关
5、RotateEnvironment Image: [CTRL]+left-click+drag. Rotates the HDRI image horizontallyabout the
scene’s center (y-axis). This allows you to reposition the lightsource and the reflections onto the object in

realtime. The shadowswill update upon release of the mouse button.
旋转环境贴图

6、ResetEnvironment Image Position: [CTRL]+[R]. Resets the HDRI image to its defaultposition.
[CTRL]+[R]重置环境贴图

[ 本帖最后由 小王帝 于 2009-3-12 18:49 编辑 ]

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关于大陆地区Rhino原厂培训中心
 楼主| 小王帝 发表于 2009-3-12 18:35:16
2
7、模型的操作
• Unhide (show) allmodel parts: [CTRL+[U]. Displays all hidden 3D objects.

取消所有隐藏

• Moving objects on the ground plane (xz): [SHIFT] + [ALT] + LeftMouse Button Click + Drag to move the object on the ground plane or a planeparallel to the ground plane when the object is not sitting on the
ground.


SHIFT+ALT+
左键
平行于地面的移动

• Move objects up ordown (y): [SHIFT] + [ALT] + [Command]+ Left Mouse Button Click + Drag to movethe object up or down in the scene.

SHIFT+ALT+CTRL+
左键
上下移动

• Rotate objectsaround y-axis (vertical up direction): [SHIFT] + [ALT] + Middle Mouse ButtonClick + Drag to quickly rotate the object around the vertical axis in the scene(y-axis).

SHIFT+ALT+
中键
平行于地面的旋转

• Rotate objects freely: [SHIFT] + [ALT] + [Command] + Middle MouseButton Click + Drag to rotate
objects freely in the scene.


SHIFT+ALT+CTRL+
中键
任意的旋转

• Scale objects:[SHIFT] + [ALT] + Right Mouse Button Click to scale the object.

SHIFT+ALT+
右键
缩放模型
 楼主| 小王帝 发表于 2009-3-12 18:35:53
3
8、摄像机的操作
• Tumble camera: [ALT] - left-click+drag. Rotates the current camera about the center of the
HyperShot scene or around the camera’s defined rotation (look at) point.
    左键旋转摄像机
• Pan camera: [ALT] - middle-click+drag (or [ALT]+right-click+drag). Translates (moves without rotating) your
Camera  in the current viewing plane while staying focused on the current “look at” point.
   中间手掌移动摄像机
• Dolly camera: [ALT] - right-click+drag. Moves the camera to and from the object and the current “look at”
point.
   ALT+右键  前后推移摄像机   有时不行就用ALT+中键滚动
• Camera focal length (Zoom): [ALT]+scroll mouse wheel. Changes the camera’s focal length. To see the
effect, dolly the camera in or out after adjusting the focal length. The current value is captured in the
camera tab, or can be seen by displaying the heads-up display [H].
   ALT+中键滚动
• Tilt camera: [CTRL]+[ALT]+scroll mouse wheel. Rotates the camera about its own Z-axis (the
equivalent of spinning a camera around while keeping it in the same location with its lens
pointed in the same direction). The value is captured in the camera tab, and can be changed by
typing in any number (degrees).
    CTRL+ALT+中间滚动   旋转画面
• Reset camera: [ALT]+[R]. Resets the current camera to its default position, orientation, and focal
length. If you are resetting a custom camera, then the camera will revert to the settings it had when
you created the camera.
   ALT+R   重置摄像机
• Save camera: [ALT]+[C]. Saves a new custom camera to your HyperShot scene with the current
position.
    [ALT]+[C]  保存摄像机
• Cycle through all cameras: [ALT]+[N]. Cycles through all of the cameras saved in your HyperShot
scene.
     从保存的摄像机中切换,默认的有前后左右等几个
• Pick camera pivot point: [ALT]+[CTRL]+right-click. Select the point around which the camera will
rotate (tumble).
    选择中心视点
 楼主| 小王帝 发表于 2009-3-12 18:36:45
4
12、环境菜单
• Background Color:Clicking the Background Color button opens a standard color picker, which
allows you to specifya background color for your HyperShot scene. This color becomes visible
when you make theenvironment image invisible (see below). Note that the environment image
will continue tolight your scene and reflect in your object even though it is invisible.
背景颜色
• VisibleEnvironment: Checking the Visible Environment checkbox makes the HDRIenvironment
image visible, andvice-versa. You can also toggle HDR visibility on and off by pressing [E].Turning
off the environmentallows your selected background color (see above) to appear.
可见背景,取消变成全黑的环境
• Brightness:Entering a value in this field increases or decreases the brightness of theenvironment
image on the 3Dobject(s) in your HyperShot scene. 1 is the default number. You can alsoincrease
the brightness bypressing [RIGHT ARROW] or decrease it by pressing [LEFT ARROW].
环境的亮度
• Gamma: Entering avalue in this field increases or decreases the gamma of the HDRI image on the
3D object(s) in yourHyperShot scene. 1 is the default number. Changing the gamma of the environment
images may take sometime to calculate. It is recommended that you change the gamma in
0.05 increments toevaluate the results.
HDRIGAMMA值,与图像的不同
• Ground Shadows:Checking the Ground Shadows checkbox causes 3D objects in your HyperShot
scene to cast shadowson the ground. Clearing this checkbox results in the 3D objects casting no
shadow on the ground.You can also toggle this option by pressing [G].
开关地面的阴影,快捷键G
• Ground Reflections:Checking the Ground Reflections checkbox causes the ground to reflect the
3D objects in yourscene.
地面的反射
• Flatten Ground:Checking the Flatten Ground checkbox flattens the bottom half of the sphericalHDRI
image against theground level in your HyperShot scene. The sphere will take on a “gum drop”shape.
You will notice thatthe environment image may get distorted, which will affect how the environmentis
reflected in theobject. Determine for yourself based on the environment whether this isdelivering the
desired result. Thiscan be advantageous when creating images with a backplate. Flattening theground is
usually notrecommended when working with a backplate image.
平面化地面,但是会破坏环境贴图
• Radius: Entering anumber in the Radius field increases or decreases the radius of the sphere the
object(s) arepositioned in. The light intensity from the environment image will not changeon the
object(s), no matterthe sphere size.
环境的半径,改变大小,但不改变对物体的光照
关于¥ 发表于 2009-3-12 18:44:10
5
沙发顶~~~~~~~~~~`:up
 楼主| 小王帝 发表于 2009-3-12 18:45:32
6
关于 学习  很积极啊 :up  :up
Jessesn 发表于 2009-3-12 20:05:49
7
:up ,支持一下
Icecube100 发表于 2009-3-12 23:12:59
8
支持@@!!!!
marslyk 发表于 2009-3-13 13:07:45
9
支持好资料:wakeUp
vinyou 发表于 2009-3-17 16:04:45
10
支持版主,版主加油
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