﻿<xml>
	<material type-name="BrShader_Shellac" render-engine-id="66D400A8-0D44-4511-A9D6-613A4B6E0371" type-id="0B187754-B368-430D-A4D8-7F988C94E78F" notes="">
		<parameters>
			<base type="color">0,0,0,1</base>
			<shellac type="color">0,0,0.501960813999176,1</shellac>
			<amount type="float">1.0000</amount>
			<amount-subnode-on type="bool">true</amount-subnode-on>
			<amount-subnode-amount type="float">1.0000</amount-subnode-amount>
			<amount-subnode-channel-mode type="string">default</amount-subnode-channel-mode>
			<amount-subnode-channel-string type="string"/>
		</parameters>
		<simulation>
			<ambient type="color">0,0,0,0</ambient>
			<diffuse type="color">0,0,0,0</diffuse>
			<emission type="color">0,0,0,0</emission>
			<specular type="color">1,1,1,0</specular>
			<reflection type="color">1,1,1,0</reflection>
			<transparent type="color">0.501960813999176,0.501960813999176,0.501960813999176,0</transparent>
			<shine type="double">0</shine>
			<transparency type="double">0</transparency>
			<reflectivity type="double">0</reflectivity>
			<ior type="double">1</ior>
		</simulation>
		<material type-name="BrShader_Matte" render-engine-id="66D400A8-0D44-4511-A9D6-613A4B6E0371" type-id="2A0BAF01-8C2E-4E8B-A9BE-CB9BD95C5816" notes="" child-slot-name="base">
			<parameters>
				<matte-2-sided-on type="bool">true</matte-2-sided-on>
				<matte-faceted-on type="bool">false</matte-faceted-on>
				<shadow-clipping-low type="float">0.0000</shadow-clipping-low>
				<shadow-clipping-high type="float">1.0000</shadow-clipping-high>
				<shadow-brightness type="float">0.0000</shadow-brightness>
				<reflection-amount type="float">0.0000</reflection-amount>
				<receive-shadows-on type="bool">true</receive-shadows-on>
				<apply-atmos-on type="bool">false</apply-atmos-on>
				<affect-alpha-on type="bool">true</affect-alpha-on>
				<additive-reflection-on type="bool">false</additive-reflection-on>
				<shadow-color type="color">0,0,0,1</shadow-color>
				<atmos-depth type="string">background</atmos-depth>
				<reflection-map-subnode-on type="bool">false</reflection-map-subnode-on>
				<reflection-map-subnode-amount type="float">1.0000</reflection-map-subnode-amount>
				<reflection-map-subnode-channel-mode type="string">default</reflection-map-subnode-channel-mode>
				<reflection-map-subnode-channel-string type="string"/>
				<bump-map-subnode-on type="bool">true</bump-map-subnode-on>
				<bump-map-subnode-amount type="float">1.0000</bump-map-subnode-amount>
				<bump-map-subnode-channel-mode type="string">default</bump-map-subnode-channel-mode>
				<bump-map-subnode-channel-string type="string"/>
			</parameters>
			<simulation>
				<ambient type="color">0,0,0,0</ambient>
				<diffuse type="color">0,0,0,0</diffuse>
				<emission type="color">0,0,0,0</emission>
				<specular type="color">1,1,1,0</specular>
				<reflection type="color">1,1,1,0</reflection>
				<transparent type="color">0.501960813999176,0.501960813999176,0.501960813999176,0</transparent>
				<shine type="double">0</shine>
				<transparency type="double">0</transparency>
				<reflectivity type="double">0</reflectivity>
				<ior type="double">1</ior>
			</simulation>
		</material>
		<material type-name="BrShader_Chrome" render-engine-id="66D400A8-0D44-4511-A9D6-613A4B6E0371" type-id="B5CEB748-BD39-41C4-B88D-C3B82E49C6D4" notes="" child-slot-name="shellac">
			<parameters>
				<base-2-sided-on type="bool">false</base-2-sided-on>
				<base-facemap-on type="bool">false</base-facemap-on>
				<base-faceted-on type="bool">false</base-faceted-on>
				<base-transparent-shadows-on type="bool">false</base-transparent-shadows-on>
				<base-generate-caustics-on type="bool">true</base-generate-caustics-on>
				<basicrefl-exclude type="string"/>
				<basicrefl-env-on type="bool">true</basicrefl-env-on>
				<basicrefl-mode type="string">ray-traced</basicrefl-mode>
				<basicrefl-filter-color type="color">1,1,1,1</basicrefl-filter-color>
				<basicrefl-filter-color-subnode-on type="bool">true</basicrefl-filter-color-subnode-on>
				<basicrefl-filter-color-subnode-amount type="float">1.0000</basicrefl-filter-color-subnode-amount>
				<basicrefl-filter-color-subnode-channel-mode type="string">default</basicrefl-filter-color-subnode-channel-mode>
				<basicrefl-filter-color-subnode-channel-string type="string"/>
				<basicrefl-env-color type="color">0,0,0,1</basicrefl-env-color>
				<basicrefl-env-color-subnode-on type="bool">true</basicrefl-env-color-subnode-on>
				<basicrefl-env-color-subnode-amount type="float">1.0000</basicrefl-env-color-subnode-amount>
				<basicrefl-env-color-subnode-channel-mode type="string">default</basicrefl-env-color-subnode-channel-mode>
				<basicrefl-env-color-subnode-channel-string type="string"/>
				<glossyrefl-glossiness-on type="bool">false</glossyrefl-glossiness-on>
				<glossyrefl-glossiness type="float">0.8000</glossyrefl-glossiness>
				<glossyrefl-glossiness-mode type="string">angular</glossyrefl-glossiness-mode>
				<glossyrefl-sample-rate type="int">10</glossyrefl-sample-rate>
				<glossyrefl-adaptive-on type="bool">false</glossyrefl-adaptive-on>
				<glossyrefl-adaptive-max-error type="float">0.0100</glossyrefl-adaptive-max-error>
				<glossyrefl-gloss-focus type="float">0.8000</glossyrefl-gloss-focus>
				<glossyrefl-gloss-focus-subnode-on type="bool">true</glossyrefl-gloss-focus-subnode-on>
				<glossyrefl-gloss-focus-subnode-amount type="float">1.0000</glossyrefl-gloss-focus-subnode-amount>
				<glossyrefl-gloss-focus-subnode-channel-mode type="string">default</glossyrefl-gloss-focus-subnode-channel-mode>
				<glossyrefl-gloss-focus-subnode-channel-string type="string"/>
				<decay-custom-curve-data type="string">&lt;xml&gt;&lt;graph tan-scale=&quot;0.2&quot;&gt;&lt;curve enabled=&quot;true&quot; thickness=&quot;2&quot; color=&quot;0.901960784313726,0,0,1&quot; uuid=&quot;&quot;&gt;&lt;pt lock-rotation-on=&quot;true&quot; lock-magnitude-on=&quot;true&quot; length-ratio=&quot;1&quot; locked-angle=&quot;3.14159265358979&quot; uuid=&quot;&quot; x=&quot;0&quot; y=&quot;0&quot;&gt;&lt;tan-in type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;-0.05&quot; y=&quot;-0.05&quot;/&gt;&lt;tan-out type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;0.05&quot; y=&quot;0.05&quot;/&gt;&lt;/pt&gt;&lt;pt lock-rotation-on=&quot;true&quot; lock-magnitude-on=&quot;true&quot; length-ratio=&quot;1&quot; locked-angle=&quot;3.14159265358979&quot; uuid=&quot;&quot; x=&quot;1&quot; y=&quot;1&quot;&gt;&lt;tan-in type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;-0.05&quot; y=&quot;-0.05&quot;/&gt;&lt;tan-out type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;0.05&quot; y=&quot;0.05&quot;/&gt;&lt;/pt&gt;&lt;/curve&gt;&lt;curve enabled=&quot;true&quot; thickness=&quot;1.9&quot; color=&quot;0,0.501960784313725,0,1&quot; uuid=&quot;&quot;&gt;&lt;pt lock-rotation-on=&quot;true&quot; lock-magnitude-on=&quot;true&quot; length-ratio=&quot;1&quot; locked-angle=&quot;3.14159265358979&quot; uuid=&quot;&quot; x=&quot;0&quot; y=&quot;0&quot;&gt;&lt;tan-in type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;-0.05&quot; y=&quot;-0.05&quot;/&gt;&lt;tan-out type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;0.05&quot; y=&quot;0.05&quot;/&gt;&lt;/pt&gt;&lt;pt lock-rotation-on=&quot;true&quot; lock-magnitude-on=&quot;true&quot; length-ratio=&quot;1&quot; locked-angle=&quot;3.14159265358979&quot; uuid=&quot;&quot; x=&quot;1&quot; y=&quot;1&quot;&gt;&lt;tan-in type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;-0.05&quot; y=&quot;-0.05&quot;/&gt;&lt;tan-out type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;0.05&quot; y=&quot;0.05&quot;/&gt;&lt;/pt&gt;&lt;/curve&gt;&lt;curve enabled=&quot;true&quot; thickness=&quot;1.8&quot; color=&quot;0,0.313725490196078,0.784313725490196,1&quot; uuid=&quot;&quot;&gt;&lt;pt lock-rotation-on=&quot;true&quot; lock-magnitude-on=&quot;true&quot; length-ratio=&quot;1&quot; locked-angle=&quot;3.14159265358979&quot; uuid=&quot;&quot; x=&quot;0&quot; y=&quot;0&quot;&gt;&lt;tan-in type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;-0.05&quot; y=&quot;-0.05&quot;/&gt;&lt;tan-out type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;0.05&quot; y=&quot;0.05&quot;/&gt;&lt;/pt&gt;&lt;pt lock-rotation-on=&quot;true&quot; lock-magnitude-on=&quot;true&quot; length-ratio=&quot;1&quot; locked-angle=&quot;3.14159265358979&quot; uuid=&quot;&quot; x=&quot;1&quot; y=&quot;1&quot;&gt;&lt;tan-in type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;-0.05&quot; y=&quot;-0.05&quot;/&gt;&lt;tan-out type=&quot;custom&quot; tension=&quot;0.2&quot; bias=&quot;1&quot; continuity=&quot;0.5&quot; uuid=&quot;&quot; x=&quot;0.05&quot; y=&quot;0.05&quot;/&gt;&lt;/pt&gt;&lt;/curve&gt;&lt;/graph&gt;&lt;/xml&gt;</decay-custom-curve-data>
				<decay-on type="bool">true</decay-on>
				<decay-start units="meters" type="float">0.0000</decay-start>
				<decay-end units="meters" type="float">12.0000</decay-end>
				<decay-color type="color">0,0,0,1</decay-color>
				<decay-environment type="float">1.0000</decay-environment>
				<decay-type type="string">cubic</decay-type>
				<decay-mode type="string">color</decay-mode>
				<surface-bump-subnode-on type="bool">true</surface-bump-subnode-on>
				<surface-bump-subnode-amount type="float">0.3000</surface-bump-subnode-amount>
				<surface-bump-subnode-channel-mode type="string">default</surface-bump-subnode-channel-mode>
				<surface-bump-subnode-channel-string type="string"/>
				<highlight-shape type="string">phong</highlight-shape>
				<highlight-soften type="float">0.1000</highlight-soften>
				<highlight-gain type="float">0.9000</highlight-gain>
				<highlight-specular-color type="color">1,1,1,1</highlight-specular-color>
				<highlight-specular-color-subnode-on type="bool">true</highlight-specular-color-subnode-on>
				<highlight-specular-color-subnode-amount type="float">1.0000</highlight-specular-color-subnode-amount>
				<highlight-specular-color-subnode-channel-mode type="string">default</highlight-specular-color-subnode-channel-mode>
				<highlight-specular-color-subnode-channel-string type="string"/>
				<highlight-level type="float">80.0000</highlight-level>
				<highlight-level-subnode-on type="bool">true</highlight-level-subnode-on>
				<highlight-level-subnode-amount type="float">1.0000</highlight-level-subnode-amount>
				<highlight-level-subnode-channel-mode type="string">default</highlight-level-subnode-channel-mode>
				<highlight-level-subnode-channel-string type="string"/>
				<highlight-glossiness type="float">60.0000</highlight-glossiness>
				<highlight-glossiness-subnode-on type="bool">true</highlight-glossiness-subnode-on>
				<highlight-glossiness-subnode-amount type="float">1.0000</highlight-glossiness-subnode-amount>
				<highlight-glossiness-subnode-channel-mode type="string">default</highlight-glossiness-subnode-channel-mode>
				<highlight-glossiness-subnode-channel-string type="string"/>
			</parameters>
			<simulation>
				<ambient type="color">0,0,0,0</ambient>
				<diffuse type="color">1,1,1,1</diffuse>
				<emission type="color">0,0,0,0</emission>
				<specular type="color">0.800000011920929,0.800000011920929,0.800000011920929,1</specular>
				<reflection type="color">1,1,1,0</reflection>
				<transparent type="color">0.501960813999176,0.501960813999176,0.501960813999176,0</transparent>
				<shine type="double">0.600000023841858</shine>
				<transparency type="double">0</transparency>
				<reflectivity type="double">0</reflectivity>
				<ior type="double">1</ior>
			</simulation>
		</material>
	</material>
	<meta-data>
		<renderer-name>Brazil for Rhino</renderer-name>
	</meta-data>
	<embedded-files/>
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