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标题: Brazil r/s 2.0 Beta 19 Now Available [打印本页]

作者: Jessesn    时间: 2008-8-31 09:42
标题: Brazil r/s 2.0 Beta 19 Now Available
2008-08-29: Public Beta 19



Features:



            - Bump support for Brazil decals.

            - Significant speed improvements rendering glass.

            - Material UI terminology simplified (Cs->Diffuse, Kr->Reflect Mult, Ka->Ambient Mult etc)

            - Added support for display update optimization during script execution.

            - Added highlight gain controls to Chrome and Glass materials.

            - Holding down SHIFT when dragging a tangent on a curve graph now snaps the tangent to 45 degree positions.



Bug Fixes:



            - Quantization of bitmap textures caused by incorrect rounding code.

            - Message when Bongo not installed was removed.

            - Some RDK script methods have wrong return value.

            - Brazil Advanced Texture "Mip Map Only" option did not work and was removed.

            - Light properties dialog switcher worked incorrectly during drag-drop operation.

            - Highlight specular amount did not work for Chrome or Glass.

            - Focus map did not work in Glass, Chrome, Porcelein and Reflect/Refract shaders.

            - Material texture UV multipliers on Rhino materials were not respected.

            - Crash when using non-default texture adjustment parameters with certain environments.

            - Toon highlight value was set to Brazil 100 times too small.

            - Lights in worksessions caused a repeating error dialog to appear on the screen.

            - Content usage-triangles did not show correctly when assigning to object after assigning to layer.

            - Content usage-triangles did not update when switching object material between 'Plug-in' and 'Layer'.

            - Thumbnail order was lost after using Options command in the content editor.

            - Content name change did not propagate to other instances of the content.

            - Light focus was broken: shadow and photon were the same as main focus; cylindric focus behaved strangely.

            - Physical sky texture shader broken in core - removed from texture list for now.




Enjoy!

  -Andy

Andy le Bihan
Robert McNeel and Associates
www.mcneel.com
www.accurender.com
www.rhino3d.com
作者: liukun_lm324    时间: 2008-9-3 11:16
:wakeUp




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