Silo 2.0 延续Nevercenter传统
In the two years since Silo 1.0 was first released it has evolved dramatically, with many free intermediate updates consisting of huge workflow leaps that many would consider worthy of a full version upgrade (and charge extra for). Some of the free additions since version 1.0 have included direct iso surface editing, advanced selection highlighting, the revolutionary topology brush, 100% mouse customization, and much more.
Thousands of users, including many in the most respected and advanced graphics studios and video game development houses in the world, have decided to use Silo as their modeler of choice for its steady progression, its emphasis on workflow, its speed, its uncluttered interface, and its intuitive and powerful toolset.
It is with this history of innovation and progress that we are excited to announce the upcoming release of Silo 2.0. Silo 2.0 is scheduled for release later this year, and those who purchase version 1.4 now will receive a free upgrade to Silo 2.0 when it is released (as will anyone who purchased on or after July 1st, 2005). As we have done in the past, we'll be interacting with the users on our forums (www.silo3d.com/forum) while working to get Silo 2.0 out to make sure that we're steering Silo in the direction our users want. Below are some of the biggest features to look forward to in Silo 2.0 when it is released later this year, including a few videos:
软件核心重写
Silo 2.0 introduces a core rewrite of the Silo 1.0 code, paving the way for future tool and workflow expansion while enhancing memory useage and overall speed even further than the levels previously achieved.
移置绘画新功能 - WATCH THE VIDEO
Version 2.0 of Silo brings new tools that allow you to "paint" displacement onto polygon meshes or the iso surface of a subdivision surfaces shape. This allows you to both rough out quick organic shapes as well as add details like veins and wrinkles to your smooth subdivision surfaces shapes without adding any extra geometry, all within the framework of a polygonal modeler. Specialized drawing code lets you paint displacement onto million-plus polygon models with ease, even with basic consumer-level graphics cards. When used in conjunction with normal maps or the topology brush, the possibilities are endless.
UV 纹理编辑器 - WATCH THE VIDEO
No longer will users have any reason to leave the comforts of Silo to create texture coordinates for their Silo models. True to past form, Silo's emphasis in its texture editing will be on workflow and speed, without adding unnecessary complexity. Silo 2.0's texture mapping implementation features an approach which allows the artist to use modeling tools already in place (such as break, smooth, and tweak) in combination with advanced unwrapping algorithms, to directly modify an object's UV coordinates.
对象管理
A unified object management system is one of the core workflow advances of Silo 2.0, allowing you to select, sort, and work with the many parts that comprise your individual model. Look for major enhancements throughout all of Silo's dialogs and editors.
强大新工作流程
Silo has become known for a streamlined workflow that saves a step here, a step there, until you end up cutting your modeling time by significant margins. Version 2.0 of Silo includes many more of the workflow enhancements we've brought about in the past, allowing you to spend more time making your model look how you imagined it and less time making the software do what you want it to.
更多
Look for further enhancements of tools, upgrades to the program's appearance and interface, and much more. We try to outdo every other company out there in involving our users in the development of our software, so please come by our forums and help direct the development of this exciting modeling package at www.silo3d.com/forum.