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2008-03-10: Public Beta 11
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!!Features:
* Matte material texture summary added.
* Brazil Advanced Material Skin base shader added.
* Transparency map amounts supported correctly.
* Optimized basic material shader.
* Add Default Content option added to Brazil config.
* Added photon support to Rhino Basic Material.
* Embedded files are saved in SaveSmall.
* Photon support added for all major Brazil materials - blends still to be done.
* 'Remove instancing' option added to content editor node tree.
* Brazil Render Cache and Photon options now support loading and saving.
* It is now possible to click on the list icons in the Render Cache and Photon options to enable and disable those features.
* Double-clicking the content editor's caption causes it to roll up into a caption-sized bar. Double-clicking again restores it to its original height. The same applies to the non-modal Brazil options dialog.
* Added new Renderer Support option 'Restore content editor window at startup'.
* Added new Brazil r/s option 'Restore options window at startup'.
!!Bug Fixes:
* Complex "two color" procedural textures did not correctly set the child amount/on parameters.
* Multi-threading problem in Dots texture fixed.
* Utility material basic material slots were off by default.
* Some internal and implementation shaders were showing up in the material/texture list even when the config option was off.
* Basic material texture amounts were broken in Brazil shader implementation.
* 24-bit TGA, TIFF or PNG files no longer render fully transparent.
* Matte material reflection source did not work correctly.
* Decals did not move when objects were transformed.
* Transparent shadows did not work correctly on the Rhino Basic Material.
* Chrome glossiness controls did not work correctly.
* Crash when loading bzpreset files in some circumstances.
* Copy/Paste caused multiple copies of materials to appear in the material editor.
* Bitmap texture evaluators were not thread safe - caused bucket artifacts on MP machines in environment renderings.