“We focused on making the plugin respond more quickly and handle large models better. We also added some commands to make it easier to make T-Splines models.”~~这句说到我的心坎上了~~
改进的命令: Primitives (tsBox, tsPlane, tsCone, tsTorus, tsSphere, tsCylinder) can now be created anywhere in the scene.
基本几何体:(方体,平面,圆柱,圆锥,圆环,圆球)能够在任何空间坐标环境下创建出来(原命令只能CPLANE原心处创建)
tsSymmetry has been completely rewritten, with a number of improvements:
TS镜像命令重写(个人觉得很实用)
Symmetric objects can be oriented to any cPlane, anywhere in the scene.
镜像的对像能在场境中任何cPlane坐标上定义(原来只能在坐标原点上)
Symmetry can now be discovered on existing objects without first deleting half the model.
Symmetry can be turned off on part of a model while the rest of the model continues to be symmetric
可以根据场境中的各个对像逐个选择关闭镜像功能。